The National Natural Resources Defense Council (NRDC), a non-profit organization in the United States, recently released a statistical report jointly with Ecos Consulting, which summarized the power consumption of major game consoles in detail for the first time, and called on manufacturers to strengthen the energy-saving design of products, and players should also try their best to put the game consoles into standby state when leaving.
According to the report,More than 40% of households in the United States have at least one game machine, which consumes about 16 billion kWh of electricity every year, which is equivalent to the annual electricity consumption of San Diego. If the principle technology of electric tube is fully turned on, it can save about 11 billion kWh of electricity every year, that is, 1 billion US dollars, and at the same time reduce more than 7 million tons of carbon dioxide emissions.
Among the three new generation hosts, PS3 and X360 are big power consumers. If they are turned on all day, the power consumption in one year is equivalent to two new refrigerators.If users can turn off PS3 or X360 when they leave, the annual electricity bill can be reduced from $10.3-16 billion to $1.1-1.5 billion.(It varies according to the model and version of the game machine). In addition, the Wii itself consumes little power, but it can reduce the electricity bill from $1 billion to $300 million without shutting down immediately.

If manufacturers can use some simple power management techniques, such as automatically entering the standby energy-saving state after being idle for one or three hours, the electricity and electricity bills saved throughout the year will be considerable.

In order to illustrate the huge energy-saving potential of the game machine market, the report also makes special statistics on the sales volume of game machines in the United States and the installation volume and share of major game machines from 2002 to 2007.


There are 11 game consoles (including different versions) participating in the test, and their power consumption is very low in standby state. For example, GC is only 0.7W, and X360 in 2007 is only 3.1W, while it consumes a lot of power in idle state. For example, PS3 in 2006 is as high as 181W, and X360 in 2005 is also 162W W. Fortunately, Sony and Microsoft have updated their products many times, and these two data entered 2007.
However, compared with the old generation products such as Xbox, PS2 and PS, the power consumption of the new console has increased significantly, especially for Sony, which quadrupled from PS to PS2 and soared five or six times from PS2 to PS3.
In terms of power consumption alone, Nintendo is undoubtedly the best performer.The latest Wii idle power consumption is only 10.5W, far lower than that of PS3 and X360, and less than half of that of the predecessor GC.
As for the power consumption in the running state, it is similar to that in the idle state.The most obvious version of X360 in 2005 is only 10W, and the PS2 is not bad at all, both idle and fully loaded are 24.2W. This once again proves how important it is to enable power management technology.
